Sunday, May 27, 2012

New Website!

I will no longer be using this blog to show off my work.  You may now go check out my portfolio website over at http://www.brianmcdonaugh.com

Thursday, February 9, 2012

Sticky Bees and other various things.

Well, Sticky Bees just released last week.  It seems that it's doing quite well. Congratulations Fourfire!

You can pretty much google it and find multitudes of reviews for the game.  This one is my personal favorite
http://www.youtube.com/watch?v=0BpSjOfCxZw  (Jessica Talbott is kinda a cutie, and I'm a sucker for a woman who compliments my art. ;) )

It was pretty badass being able to work with the designer of one of my favorite portable games of all time not even 8 months into my career.  It was quite an honor.  Matt Cox is a pretty brilliant guy.  The game itself is actually quite a bit of fun.  I'll likely post an asset sheet or 2 up here eventually, but I'm pretty sure there's enough material on google at this point to get a good idea of the visuals.  (Or you could just buy it and play it.  It's also apparently great to bring out around girls in bars.)



My Version
Model done by Alyssa Seidl (www.aseidl.com)(She's a beast, hire her for your 3D needs)

In other news, Patchwork Battles is going pretty well.  We're currently making an art push to get the demo up, running, and out to video/press/testers by the end of the month.  We finally have some 3D up in this house, and everything's looking pretty awesome.  I think we could definitely have a hit on our hands.

We've been doing some overhauls as far as the assets go.  The mimics have gotten a bit more joints, as well as texture/detail upgrades.  I'm much more satisfied with the result.







Friday, October 21, 2011

Updates, as well as new site on the way.

So, this blog seems to be getting a bit crowded, so I'm looking into getting a real site :-P


I've recently just completed a game for Matt Cox (Lead Designer of Scribblenauts)  He was an awesome guy to work with, and the game is pretty funny as well.  I have a lot of faith in it.  It's super-simple, fun, and they're giving a portion of profits to charity.  It was definitely a project I felt honored to work on. Feel free to check it out at www.stickybees.com!


Patchwork Battles is now a real game. Lol.  We're being published by an awesome new publishing company led by two guys with some pretty phenomenal experience.  You can check out brand new screen shots and stuff at http://www.ayopagames.com/games/patchwork-battles/

Sadly though, sometimes stuff in life happens and we have to take a step back, or pause for a bit.  A game I've been working on for a few months just went under hiatus status until further notice.  Hopefully it'll start back up, but until then, I've been allowed to post what's already been done.  I hope you all enjoy it.



Friday, September 23, 2011

Don't Feed The Trolls Released Today!

Go check it out on XBLI!  You can view the trailer for it HERE.
Asset Sheet for the characters in DFTT

Saturday, August 6, 2011

Vector Month.

The past few weeks myself and Illustrator have become reacquainted quite well.  My brother-from-another-mother, who goes by the name Echo Marz, commissioned me to make a logo for his up-and-coming music production company, Martian Moon.  Godspeed, little Martian corporate entity!

More Work





Here's some work from one of the latest projects I've worked on.  The title is undecided by my client, but it pays a humorous homage to the classic "Fire" game from the old Game-and-Watch.  Unfortunately, by the request of the client, I can only post low quality images of the stuff in-game.

Monday, July 25, 2011

Superstoked.

The Great Dragon.  Zoom in for pixel-y goodness :P
Mountain Giant.  He's Big.  He's Beefy. He's got a manly beard.  Click to Zoom.
Ladies and Gentlemen, Mr. Nicholas Pakidko of Faraway Frontiers has allowed me to begin posting assets from their VERY soon up and coming game, "Dragon Wrath".   I'll be posting plenty as I get it organized and marked and whatnot, but here's some of the main pieces I've been itching to show for a good part of a month.  (yes, the Great Dragon's wings WILL flap in game ;) )