If you'd like to see my first published game on iPhone that was released this past Monday, feel free to go check it out at www.thisissudoku.com. My job was to create a few buttons and assets emulating the style of the original version of the game, created by Mariano Donati. I was responsible for the fox emotion faces for the "Challenge Against The Fox" mode, as well as the player icon in said mode. I also did the locked and unlocked icons to enter it. I hope to be able to post many more of these announcements as my current and past clients begin to release their games here in the current months. :)
If you're looking for an artist to make your game something special - you've come to the right place.
Saturday, April 30, 2011
Monday, April 25, 2011
Wednesday, April 20, 2011
Current Project: Patchwork Battle
Here are some asset tests for Jason LaChapelle's current upcoming game for the iPad and iPhone dubbed "Patchwork Battle". Jason wanted a style that would really represent the customizable nature of his game - being able to craft little mimics to send into battle. Being someone that likes to take fun concepts to the extreme, and oft ridiculous - I proposed a style that would take the whole concept literally. I present to you the asset style for "Patchwork Battle" - Bringing war to a craft table (or iPad ;)) near you.
The Classes (Click to see full textur-y goodness) |
The Weapons (Click to see full textur-y goodness) |
Wednesday, April 13, 2011
"Eggy Ed" promotional art
Here is a piece that I just finished today for a game to be released soon called "Eggy Ed", by Paul Doy.
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