Well, Sticky Bees just released last week. It seems that it's doing quite well. Congratulations Fourfire!
http://www.youtube.com/watch?v=0BpSjOfCxZw (Jessica Talbott is kinda a cutie, and I'm a sucker for a woman who compliments my art. ;) )
It was pretty badass being able to work with the designer of one of my favorite portable games of all time not even 8 months into my career. It was quite an honor. Matt Cox is a pretty brilliant guy. The game itself is actually quite a bit of fun. I'll likely post an asset sheet or 2 up here eventually, but I'm pretty sure there's enough material on google at this point to get a good idea of the visuals. (Or you could just buy it and play it. It's also apparently great to bring out around girls in bars.)
My Version |
Model done by Alyssa Seidl (www.aseidl.com)(She's a beast, hire her for your 3D needs) |
In other news, Patchwork Battles is going pretty well. We're currently making an art push to get the demo up, running, and out to video/press/testers by the end of the month. We finally have some 3D up in this house, and everything's looking pretty awesome. I think we could definitely have a hit on our hands.
We've been doing some overhauls as far as the assets go. The mimics have gotten a bit more joints, as well as texture/detail upgrades. I'm much more satisfied with the result.
No comments:
Post a Comment